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Vassal states civ 4

May 11,  · Step 3: DoW on someone else, using your vassal as a distraction or more Step 4: Another Capitulation Step 5: Repeat, as the dogpiles start getting too heavy for any civ in the game to deal with. I did this once, and despite the tech damage from warring for probably more than 50% of my turns, won with rolling capitulations. May 25,  · For Sid Meier's Civilization IV: Beyond the Sword on the PC, a GameFAQs message board topic titled "Attack vassal state?".Operating System: PC, MAC. Vassal states are like an “asymmetric alliance” between two Civs. Basically, one civilization serves as the master in the relationship and collects tribute from the weaker, vassal nation. After the discovery of Feudalism the Vassal State option becomes available in the Diplomacy menu.

Vassal states civ 4

[In Civilization IV, a Vassal State is a civilization that is, in a sense, "owned" by another civilization, though they still have control over their territory. The human. Vassal states are like an “asymmetric alliance” between two Civs. For example: Monty become your Vassal and has 4 cities when he becomes your Vassal. Usually capitulated vassals, but on occasion both. the aggression level of the civ may be a factor, not at all sure about this yet (I always suck. OK this is really ticking me off. I'm kicking Isabella's ass trying to get her to capitulate but she won't. As the war drags on and as I close in on her. I was playing a game a civ 4 earth scenario yesterday as Spain and had a large group of cities in south America, then all of a sudden the entire. Sub-forums: Civ4 Apolyton University, Civ4 Stories. understanding why, from a strategic point of view, taking on a vassal state is a good idea. For Sid Meier's Civilization IV on the PC, a GameFAQs message board topic titled "How to make someone your vassal state?". For Sid Meier's Civilization IV on the PC, a GameFAQs message board topic titled "I hate vassal states". For Sid Meier's Civilization IV on the PC, a GameFAQs message board topic leader would offer up his country to become your vassal states. | Vassal states are like an “asymmetric alliance” between two Civs. Basically, one civilization serves as the master in the relationship and collects tribute from the weaker, vassal nation. After the discovery of Feudalism the Vassal State option becomes available in the Diplomacy menu. May 11,  · Step 3: DoW on someone else, using your vassal as a distraction or more Step 4: Another Capitulation Step 5: Repeat, as the dogpiles start getting too heavy for any civ in the game to deal with. I did this once, and despite the tech damage from warring for probably more than 50% of my turns, won with rolling capitulations. Apr 05,  · For Sid Meier's Civilization IV on the PC, a GameFAQs message board topic titled "How to make someone your vassal state?".Operating System: PC, MAC. Vassal State (Civ 4 mechanic) A glorious victory was achieved with no shots fired (by me) and I now had an adoring vassal to take the fight to my past ally. My buddy still hasn't entirely forgiven me for that, but what an awesome moment it was:) So here's hoping for a return of vassalage. May 25,  · For Sid Meier's Civilization IV: Beyond the Sword on the PC, a GameFAQs message board topic titled "Attack vassal state?".Operating System: PC, MAC. Sid Meier's Civilization IV; I hate vassal states; User Info: Smokey_MacPot. Smokey_MacPot 9 years ago #1. It's so annoying when you are about to wipe out a civ and they become the vassal of the next most powerful civ, ending the war. Also later in the game when all the outer islands start getting fully settled and your opponent keeps creating. Idk, Vassal States were kind of a shitfest in higher difficulty Civ IV. Agreed, but the concept was good. Perhaps City States could become vassals through a combination of military and diplomatic means and not just diplomatic. Players can use Vassal States to achieve a Domination Victory, since half the vassal's land and population count towards a domination victory for the master, but not vice versa. Similarly, if the master goes to war with another civilization, the vassal too has to go to sundtnutrition.orger(s): Jeff Briggs.] Vassal states civ 4 Becoming a Vassal State Edit. A civilization can become a vassal of another if the first civilization is at war with the second and capitulates, if the first civilization asks to become the second's vassal for protection, or if the second civilization (most likely controlled by a human player) successfully convinces the first to become a vassal. For example: Monty become your Vassal and has 4 cities when he becomes your Vassal. Over time Monty grows his Civ to 8 cities total. If Monty looses 4 of his cities through war or culture flipping, he still has 4 cities left and cannot break the agreement. Step 3: DoW on someone else, using your vassal as a distraction or more Step 4: Another Capitulation Step 5: Repeat, as the dogpiles start getting too heavy for any civ in the game to deal with. I did this once, and despite the tech damage from warring for probably more than 50% of my turns, won with rolling capitulations. Since I don’t care to play a warmonger in every single game I think I’m going to disable vassal states. The trade-off is that a wartime economy has a much harder time keeping up in tech and culture. However, the warlord units already help to reward aggressive players, and vassal states are definitely broken, so nowadays I also just turn. Either vastly outnumber and overpower a neighbour to get them to come to you willingly, or beat a foe up so badly in war that he has no choice but to surrender. In the case of the former, it's not really preferrable, because the vassal Civ gets the chance to break off the vassalage each 10 turns or so. This was one of the OOB AI behaviours that RevDCM basically rescued (the other notable one being insane overseas settling). By tying vassalization to the revolution index, even a medium sized Civ that voluntarily became a vassal was choosing to annul after the minimum period because of the shit it would cause in outlying cities, let alone colonies. When an empire becomes a vassal, it loses the ability to declare war and make peace independently, and may be called upon to pay "tribute" in the form of game resources to its "master" state in return for the promise that its master will protect the vassal. Players can use Vassal States to achieve a Domination Victory, since half the vassal's. Vassal State(Civ 4 mechanic) The Greeks many times over even as City-States united to confront Persian invasion attemtps to preserve their freedom. #3. Every single goddamn game as I attack another Civ (that attacked me), they get vassalized inbetween turns by some goddamn piece of♥♥♥♥♥♥empire halfway across the globe. Then it automatically makes me at war with them, and they send their stack army right to my border and. Civ IV: Warlords will include new civilizations, leaders, units, and wonders that will offer even more fun and exciting ways for players to expand their civilization’s military power as they strive for world domination. Features. Warlords: A new great person type called the Warlord. Vassal States: Conquer an enemy and subjugate them to your rule. Examples of Vassal States. Ancient vassal states included Wallachia, Crimean Khanate, and Moldavia who were vassals of the Ottoman Empire. The states of Chu and Qi were vassals to the Zhou Dynasty in ancient China. The legendary city of Troy ( BCE to CE) was a vassal state of the Hittite empire. So I propose the vassal civ should transfer something like 15% unhappiness to the master civ, the same way you are proposing transfer of maintenance costs. But the master civ should be have an easier time spreading their religion to the vassal civ, and should be gifted military units like militaristic city states do. To be short and blunt, I'm having a hard time understanding why, from a strategic point of view, taking on a vassal state is a good idea. I've read the technical descriptions of what vassalage does for you, but I've not really seen a good description of why this is necessarily a good (or bad) decision. Civ 4, of course, has a lot more options, more customization and stuff built on top of it, what with mods and expansions, but Civ Rev still offers a different experience. I have a friend who has played Civ all his life, and to this day spends several hours each day playing Rhye's And Fall and whatnot, but he still prefers Rev for multiplayer. For Sid Meier's Civilization IV on the PC, a GameFAQs message board topic titled "What is the benefit of having vassal states?". My attempt at the earth challenge map on Immortal Settings: Immortal Difficulty Epic Speed No tech trading No vassal states. Vassal states were introduced in Civ 4's first expansion, Warlords. One reason Civ 4 needed vassalage, and Civ 5 didn't, was a change in the condition for World Domination victory. In Civ 4, you needed to control 65% of the land in the world to win a Domination Victory. But actually conquering every last city of defeated opponents was tedious. Vassal state definition is - a state with varying degrees of independence in its internal affairs but dominated by another state in its foreign affairs and potentially wholly subject to the dominating state. Civilization IV: Warlords v Patch. Filename: Civ4WarlordsPatchzip Size: MB Posted: Oct 31, This mod for Civilization 4 changes gameplay mechanics to improve resource management and to allow for upgraded buildings. Vassal States No longer possible to receive a request from an AI to declare war on one of his vassals (!). A vassal state is any state that has a mutual obligation to a superior state or empire, in a status similar to that of a vassal in the feudal system in medieval Europe. The obligations often included military support in exchange for certain privileges.

VASSAL STATES CIV 4

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